PlatinumGames’ Scalebound looked to be one of the most exciting games on the way for the near future. However, it has recently been announced as cancelled by its developers at the hands of Microsoft.
The game was set to be a very original single player game, utilizing a dragon companion for its main character Drew. While this alone isn’t unique, the ability to command the dragon along with plenty of customisation in how players geared up for and attacked enemies made Scalebound a hot prospect poised to change the gaming world, if only a little. The game promised the ability to customise the evolution of your draconic companion as well as promising multiplayer features.
Now, instead of pushing the future, this game has become a thing of the past.
What went wrong with Scalebound?
After drumming up so much interest with trailers and gameplay footage, how did such a quality title seemingly destined for greatness on Xbox One and PS4 fail? First, it needs to be clarified that PlatinumGames did not cancel the game, rather Microsoft did. This leaves room for insight as to what might have gone wrong with the title, as well as demonstrating exactly how the title could still be revived if other groups take part.
While PlatinumGames is a major group responsible for many top titles and many more being released this year, it hasn’t all been positive. PlatinumGames is no stranger to duds (I’m looking at you, Mutants in Manhattan), this is definitely a major blow to the group’s image as it seeks to release additional titles in 2017.
Whether someone swoops in and saves our personal roleplaying, combat heavy dragon grower, commander, and fighting simulator remains to be seen.
For now however, gamers must return from the halls of hype back to discontent and a place of slight hope. In the meantime, be sure to jam out whatever game brings you closest to where Scalebound was poised to. Whether that’s anywhere from Skyrim to Tom Clancy’s EndWar or a mobile game the like The Little Fox, its up to you.